Final Fantasy XII North American release Sony PlayStation 2 Omega Mark XII Ultimate Method Copyright (c) 2009, Falconesque Revised: Tuesday, November 17, 2009 Disclaimers: Controls reflect the game's default settings and may vary depending on your setup. Guides referenced herein are the sole property of their respective authors; view them at GameFAQs.com. Product and company names may be the trademarks or registered trademarks of their respective owners. Best viewed in a monospace font, such as Courier or Monaco. 123456789|123456789|123456789|123456789|123456789|123456789|123456789|12345 =========================================================================== Condensing everything I've read, this is what ultimately worked for me. Please forgive the verbose thoroughness, but frankly this wasn't written for those who already find this boss "easy". While I used this with the North American release and your mileage may vary, the method should work as well for other releases. And for what it's worth, my party was LV85-87 for this fight. PREREQUISITE: Omega Mark XII stands idle until you have Accepted the final mark for Clan Centurio, No. 45, "Farewell to a Legend". You need not confront or defeat the mark, just accept the hunt. If you HAVE accepted the final hunt and Omega still stands idle, then using a "cheat" device has probably fouled your game; no fix is known. Okay, let's get to it. Clear the route first, if needs be. I recommend SOng's guide for details on getting there, and back again later; search for "ffxii_0283". With the exception of (optionally) chaining Forbidden foes, you want to hold R2 and Flee past other enemies enroute to Omega. So take the time to learn the route, ensure the gates are open, and then return to the Kanbhru Pis. While at the Save Crystal in Kanbhru Pis, complete the setup for your backline three characters. The EQUIPMENT setup is virtually identical for all six allies. WEAPON: Greatest strength and damage, highest combo rates, but NOTHING elemental OFF-HAND: None, or nothing elemental; again, weapons have top priority HEAD GEAR: None, not a stitch; for the best odds of Reverse striking true every time CHEST ARMOR: Favor strength, defense, speed, but NO magical stat boosts that might impede Reverse ACCESSORY: Bubble Belt; you can get by with four or five if you're already deep in the Great Crystal, but six eliminates all concern Arthellinus's Weapons Analysis is interesting, but your own observations are fine. Give the best weapons to whoever has the greatest strength (STR). Remember, Holy and Dark are elemental, too, ruling out Excalibur and every ninja sword. Omega cycles between a single elemental weakness and absorbing all other elements. GAMBITS are likewise identical for all six allies. Ally: Any | Reverse Foe: Any | Expose Foe: Any | Attack Turn off ALL other gambits. Nothing else helps in this fight, not as a gambit. No, I'm not using Decoy. I want Omega to spread the hurt around. Decoy only ensures who gets KOed, and worrying over that is a needless distraction. More important, MP can get scarce late in the battle, so spreading out the KOes may benefit you by refilling a few more MP gauges. Lastly, BUFF the three you won't use enroute with: Haste, Protect, Bravery, and Faith Plus Bubble for any ally without a Bubble Belt Do NOT cast Regen -- for this method, Regen results in instant death. Skip Shell, too, since it can impede Reverse, but it's not a hindrance worth debuffing over. Hold off on Reverse and Vanish for now, but they're not worth debuffing either. Once the backline is ready (and back in the backline), make adjustments for the run to Omega. If you'll chain Forbidden foes, Foe: Undead | Curaja is nearly all you need, beyond buffing and healing gambits. Save and head for Omega. Hold R2 and Flee the entire way. I strongly recommend clearing the downslope from Way Stone XXIV to the zone line, however, to remove that worry and allow yourself a respite afterward. Tip: If you're hoping for a mythril sword, chaining Forbidden foes to the large-gold level prior to entering Dhebon Jilaam Avaa may help, but avoid killing off Evil Spirit if it plagues your trip. Cross the zone line into Dhebon Jilaam Avaa, cue music, and HOLD IT right there. First thing, you need to know that Omega's reach extends up through three of the green floor panels. You can be hit anywhere on the three panels closest to the boss's platform. So the fourth panel up from Omega is your "safe" target -- that's as close as you can safely get now; that's as far as you need retreat later. Once you're out of reach, Omega regens huge blocks of HP, so you'll need to make every second count IF you need to retreat. Got all that? Important: Leaving Dhebon Jilaam Avaa means starting over, with Omega fresh as a daisy. Okay, second comes the last minute preps. Heal up, equip, and buff the frontline to match the already-prepped backline. Choose who'll go in first and cast Reverse on whoever's going into the backline. Once you have your active team setup and in place, turn OFF their gambits. Manually cast Reverse on each. Finally, have someone cast Vanishga. Ready? Here we go! Hold R2 to Flee TOWARD the boss and, moving covertly under Invisible status, Omega won't see you coming. The instant you're in striking range, turn ON everyone's gambits. You may go straight into a cycle of Reverse; don't fret it. Here are your goals, arranged by urgency. 1. MANUALLY attack with anyone NOT casting Reverse. Omega hits stronger while at Max HP, so you want to immediately inflict SOME damage, how much doesn't matter. Alternatively, you can disable the Expose gambits just until Omega takes damage, then switch the Expose gambits back on. 2. Expose must strike a TOTAL of five times. It'll miss sometimes, so count the big "success" messages. Once you have five successes, go to the menu and disable the Expose gambits. That's done; you've probably lowered Omega's defense (DEF) to nearly HALF of what it was originally. 3. When someone is KOed, go to the menu and switch in someone from the backline. The first instant you can, have someone on the frontline cast Arise on the KOed ally in the backline -- preferably choose someone freshly Reversed, but don't interrupt anyone casting Reverse. Remember, pressing R1 cycles the target to the backline (then the boss, and then back to your frontline; L1 cycles in the opposite direction). 4. If someone gets Berserked, cast Dispel on the ally as soon as you can. Reverse and Arise have priority, however. Berserk is a boon in the short term, but don't risk multiple allies becoming Berserked. A Berserked ally can't cast Arise and can't be switched out. 5. Keep an eye on everyone's MP. You want two allies able to cast Reverse and Arise at all times. Use Hi-Ethers and Elixirs, or if everyone is hurting for MP toss a Megalixir. And that's it. Omega has nothing to Dispel, nothing worth stealing, and trying to sneak in so much as a Hastega isn't worth the distraction. Getting Expose out of the way early gives you time to get accustomed to the flow of battle (and over the initial shock of the laser strikes). Switching and reviving allies will keep you plenty busy. If two allies get KOed, move near the exit in case a third falls so you can retreat if you must, but aim to never have more than one ally KOed at any time. If keeping up is bothersome, in Settings push battle speed up to its fastest to allow your party to strike as often as possible; it won't favor Omega in the least. Tip: If you need to retreat, you may have more luck switching the party leader to whoever is NOT currently targeted before Fleeing. Not recommended, but if you must have a "big finish", watch for your chance to throw a fully powered Dark Matter. Or consider keeping the ally with Zodiark petrified and inactive until the very end; you may be able to summon Zodiark (and unleash Final Eclipse) before Omega toasts the ally, you may. After Omega falls, first thing, PICK UP THE SPOILS. Then turn off gambits, heal up every ally, and return your equipment and gambits to their full upright positions. It's still a long hike back to the Save Crystal. The battle isn't won until you save. -+- TRIVIA: Yes, a clue to Omega Mark XII's existance is found within the game. Defeat enough Urutan-Yensa to fill out all pages of its entry in your Clan Primer's Bestiary. The weapon's whereabouts are pondered in the "Letter to a Wayfarer". By the by, this method also proves useful in the final mark hunt (No. 45), for whittling away the last few lifebars at the end of that lengthy battle. So if you haven't yet decided, taking on Omega first can serve as a good training ground. Highly recommended. FIN. === REFERENCES ============================================================ Remember, none of this is my "discovery" or invention. I only compiled what others have related into a single methodology. The following are those who deserve thanks and praise. --- Published Guides ------------------------------------------------------ Split Infinity, good on stats and passive abilities, resulting in my No. 1 tactic. SOng, most concise how-to on getting there, best on thorough prep work. Berserker's HUGE no-helm tip, made all the difference. --- Message Posts --------------------------------------------------------- The following were gleaned from the FFXII message board at GameFAQs.com. Individual messages are copyright (c) their authors; [Comments] are my own and "for me" should be implied throughout. --[ Omega #1 ]-- FF12GrandMaster | Posted 8/3/2009 5:00:13 PM 3 Gambits only: Ally: Any: Reverse Ally: Status=Berserk: Dispel Foe: Any: Attack Switch any KO's out immediately and revive them straight away with Arise whilst they are out of the party. FF12GrandMaster | Posted 2/7/2009 4:31:27 PM 3 gambits needed: Ally: Any: Reverse Ally: Status=Berserk: Dispel Foe: Any: Attack All with bubble belts and switch out any KO's and revive with arise whilst they are on the sidelines. I did this with characters who were unarmed and wore no armour and it took me 22 minutes. With a full armoury at your disposal you should have no problem. [Comment: Nearly perfect. Don't want to impede Reverse; Dispel manually instead.] --[ Omega #2 ]-- joe603 | Posted 8/21/2009 10:36:49 AM I would have Vaan use the Masamune+Genji gloves and brave suit/genji armor. Set him up to only attack and revive Basch with a phoenix down. Next, have Basch attack with the Z. Spear and your best heavy armor; set him up to revive Vaan only (phoenix down). Finally have Penelo cast reverse and decoy on herself with gear that supports magic. Her gambits should have only 1 attack setup: Foe=100,000 HP - Dark matter. Control Penelo and have your attackers hack away. Just keep casting Reverse and Decoy and you should be OK. -it's best to have a backup mage in case Penelo dies...in which case Ashe would be my recommendation. **Make sure you charge up your dark matter before the battle!! --- joe603 | Posted 8/21/2009 10:47:46 AM It takes like 5-10 min...just set a gambit to attack with a knot of rust. When you run out, you're set! [Comment: Genji Gloves require Decoy strategy. Gambit trigger inaccurate, but understood. A bit too complicated, though.] --[ Omega #3 ]-- No Reverse method: Hastega + curaja == real easy [Comment: Tried it, didn't work well. Reliant on timing.] --[ Omega #4 ]-- Vince1127 | Posted 12/3/2008 12:50:25 AM Since, I'm trying to get a x2 drop of Mythril Sword from Omega, I've been fighting it repeatedly recently. At level 90s, top equipment and sans Reverse, I usually knock it down in 8 minutes. Berserk can be both a blessing and a curse during the battle. If your damage-dealer is berserked, it's a good thing; if 2 characters are berserked, Omega will usually kill off one of them and thus removing the Berserk status. However, there is a risk that your healer/reviver is not able to keep up with the healing/reviving, or even worse, dies. In this case, having a reserved healer/reviver is invaluable. Therefore, if your reserves are good, feel free to have 2 berserked characters, but if you don't, keeping only 1 character berserked is probably the wisest strategy. Another watch-out is that sometimes, due to bad timing, your team will end up in the cycle of constantly reviving each other without being able to deal any damage to Omega. You can deal with this in 2 ways: 1. Retreat to the entrance of the zone (but don't leave it!). Omega will not be able to target you there. Heal, revive and re-buff and re-engage in the fight. 2. Switch in healthy reserve characters and switch out the KOed character. Revive the KOed character when you have a spare turn. Other tips about Omega: 1. Remember to Expose at least 6-7 times it beforehand. Although your damage is capped at 6999, your Expose will still be very effective and noticeable at the end of the battle when Omega's defense is significantly higher. 2. Turn your battle speed to the highest. Omega does not need to charge for its attacks so that turning up the battle speed won't make it faster, but your charge time will become significantly shorter. 3. If your characters are invisible and are not performing any action, Omega will not be able to detect you unless you're directly underneath it. This is useful when you start the battle, running on the green bridge to approach Omega. Usually, Omega will be able to land a couple hits even before you reach it, but with the Invisible status and pressing R2 (fleeing), you can ensure that Omega does not sneak in any hits before you reach it. [Comment: Heh, almost as long-winded as myself. Slight overkill on Expose, but a good tactic others missed. Good tip on battle speed; excellent tip on Invisible.] --[ Omega #5 ]-- pimperific255 | Posted 11/14/2008 5:23:45 PM I had this: Ashe: Ally: Any > Arise Ally: Status = Bubble > Curaja Vaan: Ally: Any > Arise Ally: Status = Bubble > Curaja Basch: Ally: Any > Arise Foe: Any > Attack Then I just had them all wearing a Bubble Belt so curaja was constantly casted. It worked out pretty well. I just beat in this morning actually. First try. Not to tough. [Comment: VERY clever method to invoke constant curing. Didn't work, though, not for long and not consistently.] --[ Omega #6 ]-- spyrofan_sp | Posted 11/16/2008 7:30:04 AM Sir_Tripzalot wrote: try ally any ---> arise Foe nearest ---> attack --- actually, thats exactly what i used and it works perfectly. damn near flawless cause omega can only kill 1 person at a time. for me, the battle went mostly like this: basch attacks. omega strikes vaan. ashe attacks. vaan is struck again, dies. ashe uses arise while basch attacks. omega strikes basch. vaan attacks. ashe attacks. omega attacks basch, kills. vaan arises basch, ashe attacks. not the quickest way, but its almost sure-fire [Comment: Simple, but manually casting Arise is more efficient, fewer KOes use less MP. May not know how to target the backline.] === END ===================================================================