KINGDOM HEARTS North American Release PlayStation 2 STATISTICS AND LEVEL-UP BONUSES By S. L. Richardson (a.k.a. Falconesque) Guide Version: 1.0 Last Revised: Wednesday, August 24, 2011 Best viewed with a monospace font, such as Monaco or Courier. 123456789|123456789|123456789|123456789|123456789|123456789|123456789|12345 =========================================================================== This is a very simple guide, but contains a lot of data that addresses many frequently asked questions around the Kingdom Hearts (KH) arena. For those who enjoy such statistics and curiosities, welcome. If you want to know how many more level-ups you need to boost a stat, you're in the right place. NO SPOILERS. Two milestone events occurring early in a game are identified, but kept vague, boiled down to what's pertinent to the topic. And a couple of locations are named, but left unexplained. The only spoilers contained are statistical in nature -- mechanics, not storyline. Gauge accordingly. THINGS YOU SHOULD KNOW 1. Read Zarathustra's Level Information guide first. The Level Information guide (11K) is highly recommended for anyone seeking quick answers to a new game's early choices. This guide is designed to augment Zarathustra's guide and, while informative, contains lots of extraneous data that may make your search more arduous. 2. This data was gathered through first-hand observation. Guidebooks published with Disney and Squaresoft's approval may better supply anyone seeking damage formulae, drop-rate calculations, and so forth. What's contained herein is visible to and verifiable by ANY player. 3. Observations were recorded playing the game's North American release. Thorf's Final Mix Changes FAQ (126K) is strongly recommended for anyone playing KH's "Final Mix" release (KH-FM). This guide does NOT account for the changes unique to that limited release. The data SHOULD apply to all other full releases for PS2 consoles, however, but such is unverified by the author so caveat emptor. Level Information, http://www.gamefaqs.com/console/ps2/file/516587/19614 Final Mix Changes, http://www.gamefaqs.com/console/ps2/file/516587/21270 .:| CONTENTS :..........................................................:.: OPENING STATISTICS Sora, Level 1 Donald Duck, Level 5 Goofy, Level 8 LEVEL-UP BONUSES Sora's Leveling Boosts Donald Duck's Leveling Boosts Goofy's Leveling Boosts LEVEL 100 STATISTICS Sora, Level 100 Donald Duck, Level 100 Goofy, Level 100 Other Friends, Level 100 FAQ ABOUT THIS GUIDE Legal Info About the Author Revision History Acknowledgments To skip ahead, copy the desired heading and paste it into your program's search or find feature. .:| OPENING STATISTICS :................................................:.: Let's get started right at the beginning. The concept of experience and leveling is introduced in a new game's opening moments, imparted through a pair of helpful text boxes (not by the voice). You gain Experience (EXP) by defeating enemies. With enough Experience (EXP), you gain a level. Simple, but with a twist. Experience points are awarded as enemies are defeated (such as "1p"), but EXP also increases whenever you exhibit skill in battle. Parrying or guarding against an enemy's attack is the most common way of accruing these "Tech" points (such as "Tech 2p"), which could lead to an immediate level-up and an increase in stats before the battle ends -- even before an enemy falls or takes any damage whatsoever. Trivia! If you show exceptional skill, double the "Tech p" displayed may be earned, in fact, detectable by comparing EXP in Status. In KH, every party member's level grows based on a single pool of EXP tallied in the Status menu. In a new game EXP begins at zero (0) and increases throughout the game, up to a maximum of 999,999. At the maximum, while experience and tech points are still awarded in battle, in the menu EXP won't increase further and "EXP to next level" remains at zero. The main party of Sora, Donald Duck, and Goofy never fights unarmed. Their stats always incorporate the attributes of an equipped weapon. .: SORA, Level 1 :......................................................:.: Sora actually has three sets of opening statistics. Most guides include the first of the three. All of Sora's opening stats depend on the "dream" weapon selections at a new game's start, which "power" is both chosen and given up. These choices also determine Sora's level-up boosts throughout a game, including the order in which Sora learns his abilities. The choice has no bearing (in any way) on anyone but Sora, by the by. WEAPON CHOICE Dream Sword The power of the warrior. Invincible courage. A sword of terrible destruction. Dream Rod The power of the mystic. Inner strength. A staff of wonder and ruin. Dream Shield The power of the guardian. Kindness to aid friends. A shield to repel all. Note: The Dream Rod is often referred to as a generic "staff". Regardless of the choices made, Sora begins a new game with: Items 3 slots Accessories 2 slots Abilities None known ... WARRIOR: Dream Sword ................ GIVE UP: Mystic (Dream Rod) _ Awakening _ ____ Destiny Islands _____ Dream Sword Wooden Sword Kingdom Key Max HP 18 Max HP 18 Max HP 18 Max MP 2 Max MP 2 Max MP 2 Max AP 1 Max AP 1 Max AP 1 STR 6 STR 5 STR 8 DEF 2 DEF 2 DEF 2 LV 1 LV 1 LV 1 EXP: 14 EXP: 14 EXP: 14 Next: 10 Next: 10 Next: 10 GIVE UP: Guardian (Dream Shield) _ Awakening _ ____ Destiny Islands _____ Dream Sword Wooden Sword Kingdom Key Max HP 18 Max HP 18 Max HP 18 Max MP 2 Max MP 2 Max MP 2 Max AP 3 Max AP 3 Max AP 3 STR 6 STR 5 STR 8 DEF 1 DEF 1 DEF 1 LV 1 LV 1 LV 1 EXP: 14 EXP: 14 EXP: 14 Next: 10 Next: 10 Next: 10 ... MYSTIC: Dream Rod ................... GIVE UP: Warrior (Dream Sword) _ Awakening _ ____ Destiny Islands _____ Dream Rod Wooden Sword Kingdom Key Max HP 18 Max HP 18 Max HP 18 Max MP 3 Max MP 3 Max MP 3 Max AP 3 Max AP 3 Max AP 3 STR 3 STR 2 STR 5 DEF 3 DEF 3 DEF 3 LV 1 LV 1 LV 1 EXP: 14 EXP: 14 EXP: 14 Next: 10 Next: 10 Next: 10 GIVE UP: Guardian (Dream Shield) _ Awakening _ ____ Destiny Islands _____ Dream Rod Wooden Sword Kingdom Key Max HP 18 Max HP 18 Max HP 18 Max MP 3 Max MP 3 Max MP 3 Max AP 3 Max AP 3 Max AP 3 STR 5 STR 4 STR 7 DEF 1 DEF 1 DEF 1 LV 1 LV 1 LV 1 EXP: 14 EXP: 14 EXP: 14 Next: 10 Next: 10 Next: 10 ... GUARDIAN: Dream Shield .............. GIVE UP: Warrior (Dream Sword) _ Awakening _ ____ Destiny Islands _____ Dream Shield Wooden Sword Kingdom Key Max HP 18 Max HP 18 Max HP 18 Max MP 2 Max MP 2 Max MP 2 Max AP 3 Max AP 3 Max AP 3 STR 4 STR 3 STR 6 DEF 4 DEF 4 DEF 4 LV 1 LV 1 LV 1 EXP: 14 EXP: 14 EXP: 14 Next: 10 Next: 10 Next: 10 GIVE UP: Mystic (Dream Rod) _ Awakening _ ____ Destiny Islands _____ Dream Shield Wooden Sword Kingdom Key Max HP 18 Max HP 18 Max HP 18 Max MP 2 Max MP 2 Max MP 2 Max AP 1 Max AP 1 Max AP 1 STR 5 STR 4 STR 7 DEF 4 DEF 4 DEF 4 LV 1 LV 1 LV 1 EXP: 14 EXP: 14 EXP: 14 Next: 10 Next: 10 Next: 10 Methodology: 1. Choose answers so "your adventure begins in the dead of night" and requires the most EXP to level-up early on. CHECKPOINT, record dream weapon stats for LV1 on Awakening platform. 2. Intentionally lose to the boss beyond the Awakening platform, which is an optional fight where losing won't result in a "game over". Don't even swing the weapon. CHECKPOINT, record wooden sword stats for LV1. 3. Fight in no duels on Destiny Islands. Advance to evening, second day. CHECKPOINT, immediately record Kingdom Key stats for LV1. For brevity's sake, Sora's opening choices are abbreviated as Sword, Rod, and Shield for the remainder of this guide. .: DONALD DUCK, Level 5 :...............................................:.: Donald's opening stats can't be viewed before he's thrown into battle alongside Sora. The lowest level Donald can enter that fight is level three (LV3), after which he will have earned two level-up notices. Mage's Staff Max HP 15 Max MP 3 Max AP 1 STR 6 DEF 3 LV 5 Items: 2 Accessories: 2 Abilities: 0 .: GOOFY, Level 8 :.....................................................:.: Goofy's opening stats likewise can't be viewed until he assists Sora. The lowest level Goofy enters the fight is level five (LV5) and at that level he will have earned three level-up bonuses by the battle's end. Knight's Shield Max HP 30 Max MP 1 Max AP 1 STR 5 DEF 9 LV 8 Items: 4 Accessories: 2 Abilities: 0 .:| THE LEVEL-UP BONUSES :..............................................:.: When a party member's level increases, one or more bonuses are obtained. How much each stat is increased is static, the same across multiple playthroughs, different difficulties, and the same for all three principle characters. If Goofy obtains a Max HP bonus, then Goofy's Max HP goes up by three points; the same goes for Sora or Donald. STAT BONUS ... AMOUNT Max HP Up ... 3 Max MP Up ... 1 Max AP Up ... 2 Strength Up ... 2 Defense Up ... 2 Max Items Up ... 1 Max Accessories Up ... 1 Note: Instead of "Up", on-screen a graphical up-arrow is displayed. Both are omitted from now on for brevity's sake. A few conventions are used throughout the remainder of this section. LV .......... Level at which the bonus is obtained (unknown) ... Can't be observed through normal gameplay (none) ...... Usual interval, but no ability or extra bonus is obtained --- ......... Not applicable; no ability or extra bonus is awarded Extra bonuses are marked with an asterisk (*). .: SORA'S LEVELING BOOSTS :.............................................:.: As with Sora's opening stats, the ability or extra bonus he may obtain at level-up depends on the "dream" weapon chosen at a new game's start. Sora begins a new game at level one (LV1) with zero (0) Experience (EXP). The first time Status may be displayed, however, he will have already earned 14 EXP. ----.------------.-------------- ABILITY OR EXTRA BONUS --------------- LV | STAT BONUS | SWORD : ROD : SHIELD 2 | Strength | --- | --- | --- 3 | Defense | --- | --- | --- 4 | Strength | --- | --- | --- 5 | Defense | --- | --- | --- 6 | Max HP | (none) | (none) |*Max Items 7 | Strength | --- | --- | --- 8 | Max HP | --- | --- | --- 9 | Defense | Combo Plus | Scan | Guard 10 : Max HP : --- : --- : --- 11 | Max AP | --- | --- | --- 12 | Max MP | Vortex | Treasure Magnet | Scan 13 | Strength | --- | --- | --- 14 | Max HP | --- | --- | --- 15 | Defense | Scan | MP Haste | Lucky Strike 16 | Max HP | --- | --- | --- 17 | Max AP | --- | --- | --- 18 | Max Items | Blitz | Counterattack | Second Chance 19 | Strength | --- | --- | --- 20 : Max AP : --- : --- : --- 21 | Defense | Berserk | Critical Plus | Counterattack 22 | Max HP | --- | --- | --- 23 | Max AP | --- | --- | --- 24 | Max MP | Counterattack | Guard | Jackpot 25 | Strength | --- | --- | --- 26 | Max HP | --- | --- | --- 27 | Defense | Air Combo Plus | Aerial Sweep | Treasure Magnet 28 | Max HP | --- | --- | --- 29 | Max AP | --- | --- | --- 30 : Max Items : Aerial Sweep : Treasure Magnet :*Max Accessories 31 | Strength | --- | --- | --- 32 | Max AP | --- | --- | --- 33 | Defense | Treasure Magnet | MP Rage | Blitz 34 | Max HP | --- | --- | --- 35 | Max AP | --- | --- | --- 36 | Max MP | Guard | Berserk | MP Rage 37 | Strength | --- | --- | --- 38 | Max HP | --- | --- | --- 39 | Defense |*Max Accessories | Lucky Strike | Treasure Magnet 40 : Max HP : --- : --- : --- 41 | Max AP | --- | --- | --- 42 | Max Items |*Max MP |*Max MP | Combo Plus 43 | Strength | --- | --- | --- 44 | Max AP | --- | --- | --- 45 | Defense | MP Haste |*Max Accessories | Vortex 46 | Max HP | --- | --- | --- 47 | Max AP | --- | --- | --- 48 | Max MP | Critical Plus | Second Chance | Berserk 49 | Strength | --- | --- | --- 50 : Max HP : --- : --- : --- 51 | Defense | Second Chance | MP Rage | Critical Plus 52 | Max HP | --- | --- | --- 53 | Max AP | --- | --- | --- 54 | Max HP |*Max Items | Jackpot |*Max Items 55 | Strength | --- | --- | --- 56 | Max AP | --- | --- | --- 57 | Defense | MP Rage | Vortex | Air Combo Plus 58 | Max HP | --- | --- | --- 59 | Max AP | --- | --- | --- 60 : Max MP : Treasure Magnet : Air Combo Plus : Aerial Sweep 61 | Strength | --- | --- | --- 62 | Max HP | --- | --- | --- 63 | Defense | Jackpot | Blitz | MP Haste 64 | Max HP | --- | --- | --- 65 | Max AP | --- | --- | --- 66 | Max HP | MP Rage | Combo Plus | MP Rage 67 | Strength | --- | --- | --- 68 | Max AP | --- | --- | --- 69 | Defense | Lucky Strike | Critical Plus | Critical Plus 70 : Max HP : --- : --- : --- 71 | Max AP | --- | --- | --- 72 | Max HP | Combo Plus |*Max MP |*Max MP 73 | Strength | --- | --- | --- 74 | Max HP | --- | --- | --- 75 | Defense | Air Combo Plus | Air Combo Plus | Combo Plus 76 | Max AP | --- | --- | --- 77 | Strength | --- | --- | --- 78 | Defense | Critical Plus | Combo Plus | Air Combo Plus 79 | Max AP | --- | --- | --- 80 : Strength : --- : --- : --- 81 | Defense | (none) | (none) | (none) 82 | Strength | --- | --- | --- 83 | Defense | --- | --- | --- 84 | Strength | Combo Plus | Combo Plus | Combo Plus 85 | Defense | --- | --- | --- 86 | Strength | --- | --- | --- 87 | Defense | (none) | (none) | (none) 88 | Strength | --- | --- | --- 89 | Defense | --- | --- | --- 90 : Strength : Critical Plus : Critical Plus : Critical Plus 91 | Defense | --- | --- | --- 92 | Strength | --- | --- | --- 93 | Defense | (none) | (none) | (none) 94 | Strength | --- | --- | --- 95 | Defense | --- | --- | --- 96 | Strength | Combo Plus | Combo Plus | Combo Plus 97 | Defense | --- | --- | --- 98 | Strength | --- | --- | --- 99 | Defense | (none) | (none) | (none) 100 : Strength : --- : --- : --- STATISTICAL REVIEW Warning: The following are rough observations and may be prone to this observer's errors. Any statistical analysts passing by are welcome to contact me and submit something better. All due credit gladly given. A stat bonus is obtained at every level-up. An ability or extra bonus is obtained every three level-ups, with a few exceptions. Strength is leveled up at LV2, LV4, and LV7, then every six level-up bonuses through LV73, after which various bonuses begin reaching their maximums. From LV80 on, Strength increases at every other level-up. STR x 26; 26 * 2 = 52 Defense levels up at LV3, LV5, and LV9, then every six bonuses through LV75 and alternating more frequently thereafter. From LV81 on, Defense increases at every other level-up. DEF x 25; 25 * 2 = 50 Max HP levels more erratically. Every two level-ups (LV6, LV8, LV10), then four ahead, another two, then six ahead, back to four, and so on. A closing burst of HP boosts is completed at LV74. HP x 21; 21 * 3 = 63 Max AP first levels up at LV11 and finishes at LV79. AP increases every six levels, skips three ahead, and then jumps another three, before repeating. +6, +3, +3 (LV23), +6, +3, +3 (LV35), +6, +3, +3 (LV47), +6, +3, +3 (LV59), +6, +3, +3 (LV71), +5, +3 (LV79) AP x 18; 18 * 2 = 36 Max MP increases at LV12 and every twelve levels until the last regular MP boost is obtained at LV60. MP x 5 MP x 6 MP x 7 Max Items increases in all three runs at LV18, LV30, and LV42, excluding the extra bonuses. .: DONALD DUCK'S LEVELING BOOSTS :......................................:.: Important! An ability Donald obtains may be deferred if the duck is NOT in the active party at the time he achieves level-up. This commonly happens if another character replaces Donald via the Party menu or while Sora fights alone, such as in a tournament at Olympus Coliseum. The lowest level possible for Donald Duck is LV3, but he joins Sora and is immediately thrust into a boss fight. He invariably levels-up in the process, and may do so twice. Unlike Sora and Goofy, Donald obtains no extra bonuses. LV STAT BONUS ABILITY 2 (unknown) --- 3 (unknown) --- 4 Defense --- 5 Strength (none) 6 Defense --- 7 Strength --- 8 Max HP --- 9 Defense --- 10 Max HP Berserk 11 Max AP --- 12 Max HP --- 13 Strength --- 14 Defense --- 15 Max Items MP Haste 16 Max AP --- 17 Strength --- 18 Max HP --- 19 Defense --- 20 Max MP MP Rage 21 Max AP --- 22 Strength --- 23 Max HP --- 24 Defense --- 25 Max Items Second Chance 26 Max AP --- 27 Max HP --- 28 Strength --- 29 Defense --- 30 Max MP Treasure Magnet 31 Max AP --- 32 Max HP --- 33 Strength --- 34 Defense --- 35 Max Items Second Wind 36 Max AP --- 37 Strength --- 38 Max HP --- 39 Defense --- 40 Max MP MP Rage 41 Max AP --- 42 Max HP --- 43 Strength --- 44 Defense --- 45 Max Items Treasure Magnet 46 Max AP --- 47 Strength --- 48 Max HP --- 49 Defense --- 50 Max MP Jackpot 51 Max AP --- 52 Max HP --- 53 Strength --- 54 Defense --- 55 Max HP Lucky Strike 56 Max AP --- 57 Strength --- 58 Max HP --- 59 Defense --- 60 Max MP --- 61 Strength --- 62 Defense --- 63 Strength --- 64 Defense --- 65 Strength --- 66 Defense --- 67 Strength --- 68 Defense --- 69 Strength --- 70 Max MP --- 71 Defense --- 72 Strength --- 73 Defense --- 74 Strength --- 75 Defense --- 76 Strength --- 77 Defense --- 78 Strength --- 79 Max MP --- 80 Defense --- 81 Strength --- 82 Defense --- 83 Strength --- 84 Defense --- 85 Strength --- 86 Defense --- 87 Strength --- 88 Defense --- 89 Strength --- 90 Defense --- 91 Strength --- 92 Defense --- 93 Strength --- 94 Defense --- 95 Strength --- 96 Defense --- 97 Strength --- 98 Defense --- 99 Strength --- 100 Defense --- .: GOOFY'S LEVELING BOOSTS :............................................:.: Important! An ability or extra bonus Goofy obtains may be deferred if the goof is NOT in the active party at level-up. This commonly happens if another character replaces Goofy via the Party menu or while Sora fights alone, such as in a tournament at Olympus Coliseum. The lowest level possible for Goofy is LV5, but he is immediately thrust into a boss fight. He often levels-up right away and again by the end. LV STAT BONUS ABILITY OR EXTRA BONUS 2 (unknown) --- 3 (unknown) --- 4 (unknown) --- 5 (unknown) --- 6 Max HP (none) 7 Defense --- 8 Max HP --- 9 Strength Rocket 10 Max Items --- 11 Max AP --- 12 Max HP Jackpot 13 Defense --- 14 Max MP --- 15 Strength Charge 16 Max HP --- 17 Max AP --- 18 Max Items Treasure Magnet 19 Defense --- 20 Max HP --- 21 Strength Tornado 22 Max HP --- 23 Max AP --- 24 Max Items *Max Accessories 25 Defense --- 26 Max HP --- 27 Strength Lucky Strike 28 Max MP --- 29 Max AP --- 30 Max HP MP Gift 31 Defense --- 32 Max Items --- 33 Strength Second Wind 34 Max HP --- 35 Max AP --- 36 Max HP Second Chance 37 Defense --- 38 Max HP --- 39 Strength MP Rage 40 Max HP --- 41 Max AP --- 42 Max MP Treasure Magnet 43 Defense --- 44 Max HP --- 45 Strength MP Rage 46 Max HP --- 47 Max AP --- 48 Max HP *Max Accessories 49 Defense --- 50 Max HP --- 51 Strength MP Haste 52 Max HP --- 53 Max AP --- 54 Max HP Berserk 55 Defense --- 56 Max MP --- 57 Strength --- 58 Max AP --- 59 Defense --- 60 Strength --- 61 Max AP --- 62 Defense --- 63 Strength --- 64 Max AP --- 65 Defense --- 66 Strength --- 67 Max AP --- 68 Defense --- 69 Strength --- 70 Max AP --- 71 Defense --- 72 Strength --- 73 Defense --- 74 Strength --- 75 Defense --- 76 Strength --- 77 Defense --- 78 Strength --- 79 Defense --- 80 Strength --- 81 Defense --- 82 Strength --- 83 Defense --- 84 Strength --- 85 Defense --- 86 Strength --- 87 Defense --- 88 Strength --- 89 Defense --- 90 Strength --- 91 Defense --- 92 Strength --- 93 Defense --- 94 Strength --- 95 Defense --- 96 Strength --- 97 Defense --- 98 Strength --- 99 Defense --- 100 Strength --- .:| LEVEL 100 STATISTICS :..............................................:.: All of which adds up thusly. In each case, three sets of statistics are recorded. The first two sets compare LV 100 stats while the "worst" and "best" weapon are equipped. The third set shows the best-weapon stats while augmented with the maximum number of Crystal Crown accessories equipped for that playable character. ALTERNATIVES. Crystal Crown is generally considered the "best" all-around accessory. To instead maximize a particular single stat, substitute multiples of the following accessories, one for each Crystal Crown: Max HP ... Gaia Bangle Strength ... Titan Chain Max MP ... Atlas Armlet Defense .... Ribbon Max AP ... Master Earring STAT BOOSTING ITEMS. For this study, the "Up" inventory items -- Power Up, Defense Up, AP Up -- obtained during the course of a game have all been vested to Sora, as is typically recommended. Neither Donald's nor Goofy's stats have been altered by those items. More of these items may be synthesized in the Item Workshop. Important! The following are NOT maximum stats. These results should aid those players interested in following stat-maxing pursuits, however. .: SORA, Level 100 :....................................................:.: Sora's stats have benefitted from a number of consumable inventory items: AMT ITEM PERMANENT EFFECT (each) 13 Power Up ..... Raises Strength by 1 14 Defense Up ... Raises Defense by 1 9 AP Up ........ Raises Max AP by 1 The tally includes one of each synthesis item (the minimum needed to obtain Sora's best weapon), returning every Dalmatian puppy, nabbing every fruit in Jungle Slider, attaching every Torn Page, completing all variations of each Coliseum tournament, opening every door of Neverland's Clock Tower, as well as finding every chest and completing all storyline events. Important! Sora's data remains incomplete. The stats and raw particulars of each playthrough are provided as-is for the time being (and for any mathematically inclined reader), rather than further delaying publication. Still pending: +Sword, -Rod; +Rod, -Shield; +Shield, -Rod. SWORD. Initial choices: Normal, +Sword, -Shield, Night Kingdom Key Ultima Weapon Ultima Weapon* Max HP 84 Max HP 84 Max HP 102 Max MP 8 Max MP 10 Max MP 13 Max AP 48 Max AP 48 Max AP 57 STR 72 STR 81 STR 87 DEF 64 DEF 64 DEF 70 Items: 7 Accessories: 3 Abilities: 31 ROD. Initial choices: Normal, +Rod, -Sword, Night Kingdom Key Ultima Weapon Ultima Weapon* Max HP 84 Max HP 84 Max HP 102 Max MP 10 Max MP 12 Max MP 15 Max AP 48 Max AP 48 Max AP 57 STR 70 STR 79 STR 85 DEF 67 DEF 67 DEF 73 Items: 6 Accessories: 3 Abilities: 31 SHIELD. Initial choices: Expert, +Shield, -Sword, Night Kingdom Key Ultima Weapon Ultima Weapon* Max HP 84 Max HP 84 Max HP 102 Max MP 8 Max MP 10 Max MP 13 Max AP 48 Max AP 48 Max AP 57 STR 71 STR 80 STR 86 DEF 68 DEF 68 DEF 74 Items: 8 Accessories: 3 *With Crystal Crown x3 equipped Trivia! 66 AP is needed to equip all of Sora's abilities. .: DONALD DUCK, Level 100 :.............................................:.: Donald's stats are unaltered by any consumable inventory items. Mage's Staff Save the Queen Save the Queen* Max HP 54 Max HP 54 Max HP 66 Max MP 10 Max MP 12 Max MP 14 Max AP 21 Max AP 21 Max AP 27 STR 66 STR 74 STR 78 DEF 65 DEF 65 DEF 69 Items: 6 Accessories: 2 Abilities: 11 *With Crystal Crown x2 equipped Trivia! 23 AP is needed to equip all of Donald's abilities. .: GOOFY, Level 100 :...................................................:.: Goofy's stats are unaltered by any consumable inventory items. Knight's Shield Save the King Save the King* Max HP 78 Max HP 78 Max HP 102 Max MP 5 Max MP 7 Max MP 11 Max AP 27 Max AP 27 Max AP 39 STR 61 STR 70 STR 78 DEF 63 DEF 63 DEF 71 Items: 8 Accessories: 4 Abilities: 15 *With Crystal Crown x4 equipped Trivia! 31 AP is needed to equip all of Goofy's abilities. .: OTHER FRIENDS, Level 100 :...........................................:.: World-based characters who can replace Donald Duck or Goofy in your active party have all of their abilities in-place from the very start and gain no further AP. See Zarathustra's Level Information guide for Experience tables on Sora's other friends. SUMMARY. Level 100 stats and available slots, with no accessories equipped. CHARACTER HP MP AP STR DEF ITM ACC Tarzan 84 6 16 80 76 3 1 Aladdin 81 4 12 82 78 6 2 Ariel 60 10 21 75 77 5 3 Jack Skellington 72 9 16 84 75 3 2 Peter Pan 66 8 26 82 77 6 2 Beast 90 4 12 88 80 8 1 Totals 31 11 Normal or Expert makes no difference. Each friend has a single weapon at his or her disposal, which can't be unequipped. .:| FAQ: FREQUENTLY ASKED QUESTIONS :...................................:.: Just a couple of issues. --- GAME MODE: NORMAL OR EXPERT? All level-up bonuses were recorded via games played in Normal mode. Extensive spot checks and limited full test cases in Expert mode corroborate the findings, however, without deviation. --- FINAL MIX If someone wishes to donate a copy of KINGDOM HEARTS: FINAL MIX as well as a copy of SWAPMAGIC3, I'd gladly accept on the condition that I'd update all this information along with a prominent thank-you (in ASCII neon). Short of that, not going there anytime soon; sorry. .:| BONUS! :............................................................:.: Just for you, just for getting this far. A few statistic themed sidetracks. Worth it or not is entirely left to your discretion. .: Game Clock :.........................................................:.: In the menu, the total amount of Time played in the current game appears in light blue -- hours, minutes, seconds -- up until 99:59:59 has elapsed, at which point the display starts over at 00:00:00 and the color changes to a light green. In short, when Time shows the time in green, add 100 to its hours. .: Low-Level EXP Comparison :...........................................:.: Sora's leveling rate is based on the answers given to his three islander friends. Zarathustra's Level Information guide details every possible result of your replies. Those three results are: DAWN: Your adventure begins at dawn. As long as the sun is shining, your journey should be a pleasant one. MIDDAY: Your adventure begins at midday. Keep a steady pace and you'll come through fine. NIGHT: Your adventure begins in the dead of night. Your road won't be easy, but a rising sun awaits your journey's end. Note: "Midday" is sometimes referred to as "noon" and "night" is often called "dusk". The following information augments the EXP tables published by Zarathustra in the Level Information guide, and corroborates the LV5 and LV10 findings. DAWN Status: LV1 LV2 LV3 LV4 LV5 LV6 LV7 LV8 LV9 EXP: -- 14 38 62 102 150 220 320 448 Next: -- 19 21 34 45 68 96 126 128 14 33 59 96 147 218 316 446 576 -> LV10 Note: In a Dawn run, LV2 is achieved upon defeating the last shadow before reaching the Awakening save point where Status may be displayed for the first time. MIDDAY Status: LV1 LV2 LV3 LV4 LV5 LV6 LV7 LV8 LV9 EXP: 14 24 44 80 122 184 272 378 528 Next: 4 8 31 40 59 81 103 147 147 18 32 75 120 181 265 375 525 675 -> LV10 NIGHT Status: LV1 LV2 LV3 LV4 LV5 LV6 LV7 LV8 LV9 EXP: 14 26 66 102 160 238 332 466 644 Next: 10 30 32 53 71 93 129 175 177 24 56 98 155 231 331 461 641 821 -> LV10 Difficulty and the dream weapon chosen or given up have no bearing on these figures. Methodology: Stressed through dueling Tidus on Destiny Islands, parrying his attacks (at Tech 2p per parry) and winning as quickly as possible after level-up was announced. Trivia! LV3 is lowest possible level Sora may enter the Third District boss fight in Traverse Town, with LV5 attained therein. Entering at LV3, one of the opening wave of soldiers kicks Sora over to LV4. Attempting these low levels requires a night run on Normal difficulty, for the slowest leveling early on and because Sora can't survive on Expert -- he can enter the fight at LV3, but he won't defeat so much as a limb. .: METHODOLOGY: Determining Low-Level Bonuses :.........................:.: The method for observing the earliest possible level-up bonuses for Donald Duck and Goofy centers around keeping Sora at the lowest amount of EXP possible up until they join him in Traverse Town. - Difficulty: Choose Normal. - Dream weapon: What power is chosen or given up has no bearing. - Cinderella platform: Defeat one enemy in the first fight. In the second, defeat all four enemies. - Sleeping Beauty platform: Defeat all nine enemies. - Starting time: Also immaterial. Donald and Goofy's levels are based on EXP and NOT Sora's LV. CHECKPOINT, Awakening: 14 EXP - First boss: Tank it. Stand there and lose. Don't even swing your weapon. - Kairi: Don't talk to her. (If you do, NEVER choose "I'm totally clueless.") Obtain one item from her each day, which item doesn't matter. - Dueling: Skip all duels. - Day Two: Obtain the Protect Chain. Farm a dozen Pretty Stones; no EXP risked there. You'll need to buy potions, plus another accessory. - Last night: Avoid all enemies, run to obtain the keyblade, then run straight for the cave. CHECKPOINT, Secret Place: 14 EXP (still) - Island boss: Keep moving and avoid the minions. Don't complete combo attacks, swing twice and move; repeat. Tech points are a major problem. The minions parry too often, and a combo on the boss earns 2p. Hard fight to go minimal on, especially toward the end. Make the three items count. CHECKPOINT, First District: 74 EXP (preferred goal) - Shops: Depends on stones. One accessory and several potions preferred. - Second District: After the scene, run back into First District. - First District: Avoid enemies and enter Item Shop, stock up - Optional: Get the postcard from the ceiling fan and mail it; sell the Cottage if needed. - Dash into Accessory Shop. - Leon: Tank it. Stand there and lose. Don't even swing the keyblade. - Alleyway: Run from all fights and get back to First District. - First District: Talk to Aerith. Do any final shopping needed. - Run for Third District. Tip! A handful of enemies appear before Third District's door, but once you get past them and through the door, as long as you don't take a step any farther forward you can access the menu, heal up, and get ready. CHECKPOINT, Third District: 74 EXP (preferred goal, still) - Third District: Be the healer. Help with the first wave, but make Donald and Goofy work too (target-lock and tap triangle). Lead them into any HP orbs as each limb falls. They take forever to revive from KO. Be prepared to Pause when level-up bonus banners appear. SUMMARY: Reaching this fight with only 74 EXP is very difficult, and surviving it is even more so, but that's the goal if you want to observe and record the level-up bonuses Donald and Goofy obtain during the fight. ELAPSED TIME: 40-45 minutes, approximate .: Best Late-Game Leveling Grind :......................................:.: For reaching Level 100, the following route through Traverse Town is highly recommended. START. Accessory Shop. Alleyway (via red trinity). Clear three ground-level battles. Clear two balcony battles. Red Room. Hallway, clear both waves. Second District, straight to Gizmo Shop (one or two battles directly enroute ONLY). Gizmo roof, clear darkballs. Superglide to other roof, clear wave of wyverns, two waves of search ghosts. Small window to Third District. Clear wave of darkballs. Jump down, clear three waves in center. Counterclockwise around ramps to pick up two more darkballs. Superglide to Second District. Clear battle on sidestreet, two waves in north-central, one wave on Dalmatian street. Clear battle in south-central. (Optional: clear two to three remaining "sidewalk" battles.) Alleyway. REPEAT. ELAPSED TIME: 8 minutes, approximate TOTAL PER PASS: 13,950-14,827 EXP Measured at end-game, spamming Thundaga. By comparison, winning Olympus Coliseum's Platinum Match nets 18,000 EXP, though the time needed varies by player. Trivia! Two doses of Thundaga are required to defeat a defender or wyvern heartless at the end-game stage, with Sora equipped for 12-18 MP. .: Item Workshop .......................................................:.: Acquiring Sora's best key chain requires synthesizing one of everything in Traverse Town's Item Workship -- including the key chain itself. To synthesize all twenty-five items in a single sitting, collect the following amount of synthesis materials. ITEM AMT ITEM AMT Lucid Shard 10 Lucid Gem 11 Lucid Crystal 5 Spirit Shard 18 Spirit Gem 7 Power Shard 23 Power Gem 12 Power Crystal 5 Blaze Shard 11 Blaze Gem 10 Frost Shard 10 Frost Gem 10 Thunder Shard 10 Thunder Gem 15 Shiny Crystal 7 Bright Shard 13 Bright Gem 11 Bright Crystal 7 Mystery Goo 5 Gale 9 Mythril Shard 8 Mythril 8 Orichalcum 6 These are the minimum number of materials needed. Synthesizing more than one of any single item requires additional materials. .: Miscellaneous Trivia :...............................................:.: Sora's weight is discernable in Traverse Town's Item Shop. Step on the scale and press Select to view the gauge in first-person mode. Reading the gauge is entirely up to you. Destiny Islands is an anagram of "It's Disney's Land". (WalkThruWalls, was that yours?) .:| ABOUT THIS GUIDE :..................................................:.: All data was recorded first-hand by the author in the course of normal gameplay and has been verified across multiple playthroughs. Nothing was obtained via hacking, emulation, reverse engineering, or lifted from a published guide. Spot checks were performed to corroborate these results against all new-game variables. This guide was designed to augment information found in numerous existing guides and fill holes that years later are still raising questions. .: LEGAL INFO :.........................................................:.: Copyright (c) 2011, Falconesque. All rights reserved. Protected by U.S. and international copyright law. Permission granted for posting as-is to GameFAQs.com, for the personal, noncommercial use of the site's members. Other guides found at GameFAQs.com and referenced herein are the sole property of their respective authors. KINGDOM HEARTS is copyright (c) 2002, Disney. Developed by Squaresoft. Brand and product names may be the trademarks or registered trademarks of their respective companies. Note: For any minor child too young to read copyright law, that means you point to this guide; you don't copy-and-paste from it. Savvy? If you're a guidewriter and wish to use or reference any information in this guide, please contact the author to request permission in advance. Many hundreds of hours were required to compile this information, a grueling effort and no small matter. .: ABOUT THE AUTHOR :...................................................:.: A technical writer and novelist, the author is a middle-aged gamer who's generally inept with the controller, but even so enjoys the Final Fantasy, Katamari Damacy, Kingdom Hearts, and Ratchet & Clank game series, as well as the original Jak & Daxter. Falconesque authored the Missable Guide for KH, wrote an award-winning FAQ & Walkthrough plus a specialized guide for OKAGE: SHADOW KING, a quirky early RPG for the PS2, as well as a FAQ & Walkthrough for KINGDOM HEARTS RE:CHAIN OF MEMORIES. The author contributed to two KINGDOM HEARTS II FAQs (Ultimaterializer X's Bestiary/Synthesis Guide and Megafierce's Synthesis Guide) and penned a similar synthesis cribsheet for KH. The author's latest contributions, including game guides found nowhere else, may be found at: http://www.esque.com/slr/gamefaqs/ The author's Contributor page at GameFAQs.com: http://www.gamefaqs.com/features/recognition/64962.html PLEASE NOTE! The author is not a statistician and, in general, holds statistics as the root of all modern evil, misused by an avaricious few to promote their own schemes, suppress pet peeves, stifle petty annoyances, obscure real truth, and subjugate the masses. Statistics are no substitute for accredited scientific methodology or good gameplay design. So there. Read Kurt Vonnegut's BREAKFAST OF CHAMPIONS so you too can declare with pride, "Goodbye, Blue Monday!" The book even includes pictures. * CONTACT INFO Your comments, corrections, and feedback are welcome and encouraged. Send your message to falconesque [dot] gfaqs -at- gmail [dot] com. Please include "KH Stats" or "Kingdom Hearts" (sans quotation marks) in the Subject: to ensure a timely response. Alternatively, the author may also be reached at kh [dot] faqs -at- esque {dot} com. Requests for permission to repost this guide are not being entertained at this time. .: REVISION HISTORY :...................................................:.: Version 1.0 Inception: Tuesday, September 14, 2010 Initial publication. Revised and confirmed against multiple complete playthroughs. Completed: Wednesday, August 24, 2011 Posted as "Statistics/Level-Up Bonus Guide" by GameFAQs' staff instead under its actual title or the shorter alternative offered. To-Do: Fill out Sora's Level 100 data; max Sora's stats via Item Workshop. Both have a very low priority. Seeking the latest version of this guide? In order, try: http://www.esque.com/slr/gamefaqs/ http://www.gamefaqs.com/console/ps2/file/516587/62863 http://www.gamefaqs.com/ps2/516587-kingdom-hearts/faqs/62863 *http://db.gamefaqs.com/console/ps2/file/kingdom_hearts_stats.txt * Login at GameFAQs.com before trying this link. .: ACKNOWLEDGEMENTS :...................................................:.: Thanks go to John & Toria for their infectious exuberance over KH way back when. Thanks to Connor Seitzer (a.k.a. The Ouroborous) for documenting the level-up bonuses for KH2, which inspired this effort to satisfy those who seek the same info for the original title. Thanks to Zarathustra for penning THE most frequently recommended (Level Information) guide for KH. Thanks, as well, to all who tirelessly slave over GameFAQs.com. FIN.